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A Timely Reminder…

Lund, 1997 Usability Maxims

When evaluating the design and usability of a website, one must consider the following

  • Know the user, and YOU are not the user.
  • Things that look the same should act the same.
  • The information for the decision needs to be there when the decision is needed.
  • Error messages should actually mean something to the user and tell the user how to fix the problem.
  • Every action should have a reaction.
  • Everyone makes mistakes, so every mistake should be fixable.
  • Don’t overload the user’s buffers.
  • Consistency, consistency, consistency.
  • Minimize the need for a mighty memory.
  • Keep it simple.
  • The user should always know what is happening.
  • The more you do something, the easier it should be to do.
  • The user should control the system. The system should not control the user. The user is the boss and the system should show it.
  • Eliminate unnecessary decisions and illuminate the rest.
  • The best journey is the one with fewest steps. Shorten the distance between the user and the goal.
  • The user should be able to do what the user wants to do.
  • If I made an error, let me know about it before I get into REAL trouble.
  • You should always know how to find out what to do next.
  • The idea is to empower the user, not speed up the system.
  • Things that look different should act different.

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